I was thinking about it recently because I haven't seen a lot of games coming out recently that really capture that certain something I enjoy about strategy rpgs. On the surface, the class system here doesnt look like anything new, but it is impossible to describe nearly any other element of this game without coming back to this system. This means that classes you normally wouldnt be able to even touch until getting pretty far into the game, such as the Enchanter class which normally requires a character to have over 1000 experience in both the Warrior and Scholar classes, can be accessed significantly sooner depending on which masks you get and new characters can likewise jump straight to advanced classes. Well, according to the opening cutscene, Alvora was the name of a giant flying serpent which went around devouring anything it pleased, even entire castles, but its dead body was recently discovered crashed into a cliff. Remeber to come back here often to restock and craft at the blacksmith's (house with the anvil sign). bit game! I also don't remember where I found the hammer crafting kit, though it may have been in a secret area in Chunk of Graven. In order to download this game you must purchase it at or above the It also means groups of enemies can be significantly larger and the individual enemies themselves can hit harder because you can still recover from losing one or two party members. Voidspire Tactics is one of the best RPGs of recent years. On the plus side of things, you do have the ability to talk yourself into a nearly unwinnable fight at several points in the game, but for the most part there is a surprisingly restrictive sense to the storytelling and it feels like you have very little control over how events play out or what role your party ultimately plays at any point in time. Check General Tips on how to craft things with them). Morale is a factor which otherwise doesnt come into play too often, but its rather useful as good morale boosts attack and defense while bad morale reduces them. I had to figure out how to make molotov coctails, and they saved my ass few times, so crafting is not useless, like in so many other games. Also I backtracked to the mines today and found a path to a giant spider boss which was pretty neat. Wielding a lantern in place of a shield in a characters offhand can be a worthwhile tradeoff and I quickly learned how valuable the light-generating Sun Gate passive skill really is. Every fight is fun from start to finish, with very varied groups of enemies. This new pseudo-sequel to Voidspire Tactics, which may be my favorite game from 2015, polishes up the existing formula while adding in some useful features and taking a rather large risk along the way. Theres the blacksmith where you can buy weapons and armor, sell just about anything not made of bone, spend money to upgrade the tiers of weaponry available, use the forge to melt equipment down into ore, use ore on blueprints found within the dungeon to make new equipment, and use the anvil to augment equipment with items which grant various benefits like increased lightning damage or poison resistance. Some sort of confirmation message detailing just what the thing in question you have chosen looks like and does would have been welcome here, but its ultimately a small issue within an otherwise great new feature. Espaol - Latinoamrica (Spanish - Latin America). I fought the big spider, I also fought a weird eye in a cave somewhere in the first pink area near the beginning. I don't mean this in a shitty way, just wondering if better art assets might get your next game some more attention. It's nice, especially main theme. Unlock all 18 classes. You can double click braziers to make them stand and then lite em up with Firestarter if you have a scout. Between the permanent boosts of the star system, the presence of secondary classes, the ability to equip any three learned passive skills regardless of a characters current class, and the lack of class-based equipment restriction, characters are incredibly customizable and experimenting is actively rewarded with little in the way of risk of ruining a character build. Do not look them in the eye and you'll be fine. Most importantly of all, having a large bag to carry around right from the start rather than needing to find a bunch of small bags helps a lot and even if you didnt find the bag early on you have access to a massive stash in town where you can store any items youre not using. You can choose not to side with Jin, Vise, and the Seartial Alliance at the end of the game. Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. The procedural generation by its nature means you never need to worry about running low on enemies to fight. VAT included in all prices where applicable. There have always been a few skills which turn around enemies or affect morale, but this is the first class to really be focused on playing around with both of these mechanics. A tactical indie game, described by players on Steam as the closest sister of Final Fantasy Tactics. This little dungeon can be acessed at any time after you find yourself a shovel. I don't mean this in a shitty way, just wondering if better art assets might get your next game some more attention. Saving in Alvora Tactics is just as generous as ever by default as you can manually save at any point outside of combat and autosaves are created at every screen transition, but for those seeking a more traditional rogue-like dungeon crawling experience there is a Hardcore mode which only allows you to save in town, which can be quite demanding if you combine it with the unlocking Ruin difficulty where enemies have much higher stats and new skills. In general, it seems that most games get the level of . Make your way down the climbable wall to the left and face the wrath of a couple of birds. Voidspire Tactics is a tactics RPG game by Rad Codex that focuses on exploration, strategic combat, character developing, crafting and using your own spells and abilities to solve puzzles and clear obstacles. We continue our adventure in Voidspire Tactics. Espaol - Latinoamrica (Spanish - Latin America), Open-ended exploration traverse a nonlinear world full of secrets, Refined tactical combat fit for beginners and veterans alike easy to learn, hard to master, Choose from 4 playable races, unlock up to 18 classes, learn & upgrade 100+ abilities, and equip your choice of 50+ passive abilities. Hi. Though the skill system, environmental interactions, and the combat are impressive in their own right, the biggest strength of Voidspire Tactics comes as something of a surprise the sense of exploration and discovery. Your email address will not be published. Digging at a patch of rubble may result in nothing at all or it may uncover a hidden staircase, a patch of wall surrounded by rocks may very well be hiding a secret passage, and more than one small, seemingly unimportant room has a fake wall or two. Your characters can also mix and match two different classes as they see fit, and equip passives from any class. This is more than just a solid game, this is an experience which allows for a degree of freeform exploration rarely found elsewhere and one which consistently rewards experimentation in every facet of its gameplay. Alvora Tactics may not have the same degree of freedom as its predecessor when it comes to exploration, but it has far, far more freedom when it comes to allowing players to customize and experiment with their characters on both an individual and a group level. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Hopefully Voidspire Tactics can get through Greenlight quickly and I can start sending out keys! Classes remain mostly the same, though spells have increased cast times to balance out the more clearly defined nature of the turn order, stat buffs have higher values since one point in a stat is now equal to precisely one extra point of damage or damage reduction, and a few skills have been rebalanced. I found the gatekeeper not exactly weak (far from it, really), but very tricky to use because of long charge-ups and enemies quickly running away from the impact zone. Head right avoiding any traps and climb. I'll have to go check it out! Characters march in a line and you can easily change the leader by clicking on an icon of their face in the lower-left corner or swap character positions around by clicking and dragging these icons, which is useful whenever you want to cast buffs with a small range or area of effect outside of combat or if one character is carrying a light source in a dark location. Or what does these trigger stones (ice, life) do. Turn order is flexible and always displayed in a banner at the top of the screen and movement can be performed either before or after taking an action; choosing to move without taking any other action will reduce the amount of time before a units next turn. Like in most other ways, Voidspire Tactics strikes the balance it needs when it comes to encounter frequency and length. Speaking of, has anyone tried out the Mechanist yet? In town you'll face a boss. Afterwards, you can head left into the next zone, or upstairs to a few optional fights (including a Boss) and great loot. By the end of the game I had a character whose inventory was almost entirely devoted to carrying various bags and boxes, one of which was in turn dedicated to holding even more bags filled with crafting materials, consumables, and situationally-useful pieces of equipment. For example, there is a star system where a star will be given to a class for every 200 experience points earned by that class for that character (most fights grant a bit over 100 experience points). Explore, discover new locations, and craft. Taking on two at the same time is alot like fighting one, but everything's worse. It's location is detailed in the Machine Graveyard section. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Hidden label . Click here for instructions on how to enable JavaScript in your browser. Notify me of follow-up comments by email. Definately a game deserving to be on Gog. Blind reduces accuracy 40% and Physical Evasion by 25%. On the other side of things, games like Minecraft have fully interactive environments with the puzzle element coming from discovering ways to use objects or new things to craft rather than from any direct obstacles. Unlike the external area, internal areas are handcrafted and usually consist of one or two rooms. If a character has a particularly high jump skill, they can probably jump over the gap if . But it was unexpectedly hard to turn my rambling about disparate elements into a cohesive review. You must log in or register to reply here. In Voidspire Tactics, you control a party of 4 customizeable characters who are exploring a sort of alien-abductee pastiche universe; you might be in a cavern one moment, and on an alien landscape the next. You do not recruit new party members and the four party members you do have are complete blank slates with names, races, and appearances all being fully customizable at the start. Sometimes the reward takes the form of new equipment, significant amounts of gold, or rare crafting materials, but the big prizes here are blueprints and masks. Voidspire Tactics was a very good experience, with some exploration elements and slow reveal of the world's (Eral) lore and more emphasis on tight control of resources for your characters, both crafting resources and available XP. Meanwhile, the Berserker class is the one which fills in a role that was otherwise missing until now. However, you can also use (for instance) your Growth spell out of combat to make a tree grow, then cut it down with an axe, take the lumber, use a pair of scissors on a cloak to turn it into a bandage, and combine the bandage with the lumber to make a splint. Choose between official stores and keyshops. For now, I didn't grind in Voidspire, and I'm rather satisfied with difficulty curve. When ready, head to the right exit either by boat or land. To use a blueprint you simply drag a piece of crafting material over to it and it makes an item of that type. Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Unfortunately, the developer didn't manage to replicate the formula with their two later releases in the genre (Alvora Tactics and Horizon's Gate.) If you're stuck, look no further. There's an optional dungeon in Blood Quarter that this walkthrough doesn't even mention. In many ways, accuracy is valued more highly than damage. Create a character and go on an adventure! There are a few instances in which this sense of exploration mixed with the freeform skill system results in unintended results, such as entering the exit to a side area before finding the intended entrance, and this is especially true if you have access to and make extensive use of the barrier-bypassing Gate spell, but this is almost never game-breaking and the multiple auto-saves and a built-in help skill (with an extensive cooldown) which teleports you back to a certain location combat these situations if and when they appear. Finally, you can also encounter caves in the external areas which lead to the internal locations. Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. It has all the stuff I like about tactics games and strips out all the parts that frustrate me. Thank you! I used my laser spear for lighting campfires every chance I got and there is a wonderful feeling of satisfaction and a great deal of entertainment to be had from using ridiculous weaponry and earth-shattering spells for even the most mundane of tasks alongside smiting ones foes. Though some of these secrets simply lead to a nice item, a rather large number of them lead to entirely new regions or miniature dungeons, often with an optional boss of some variety. Choose from 4 playable races, unlock up to 18 classes, learn & upgrade 100+ abilities, and equip your choice of 50+ passive abilities, Atypical fantasy setting not one elf, orc or goblin in sight. Voidspire Tactics is a tactical RPG that has the player controlling a custom-made party of adventurers exploring the mysterious Spire. Thus, you never need to worry too much about wasting experience points by trying out a new class or by leveling one purely to meet an unlock requirement because, even if you decide not to use that classs skills, you will still earn stars to permanently upgrade some aspect of that character. minimum price of $14.99 USD. See those blue tails? Many spells, both of the damaging and of the beneficial variety, have a cast time and target part of the grid rather than a specific character. I'm not sure of what dungeon you're talking about, so I'm not sure but I would say that I missed it. The latter especially is a great strength since . The bricked up door is due north of the small room to the south. Top similar games like Voidspire Tactics: Updated on 2023. -Moar crafting recipes would be nice. Before, you had limited space for items and had to rely on bags, so you had a a big bag for medium bags, medium bags for small bags, and a small bag for blueprints, a small bag for extra consumables, a small bag for alternate equipment, and so on. , 10/10, @ Voidspire tactics Voidspire . The presentation is simple, but when you play the game, it feels pretty deep. Make sure to loot everything everywhere (the blacksmith has some nifty stuff like materials and Weapon Kits. May 16, 2017 Attack them to open up a path. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! I'm glad people are enjoying it! Currently you have JavaScript disabled. Blueprints can be used infinitely and you dont need to pay to use them either so, for example, you can use a piece of steel ore on the dagger blueprint to make a steel dagger and once you no longer want that dagger you can use it on the forge to turn it back into a steel ore and use that on the armor blueprint to make some steel armor instead; its a simple and flexible crafting system which doesnt waste your time and allows for plenty of possibilities once your blueprint collection starts to grow. She'll give you yet another task. Improvements have also been made to the UI to give it a much smaller presence on the screen without losing any functionality. Indie Overlook > Commercial > Voidspire Tactics, Seeric Shovel and pickaxe around any suspicious places around the top left of . Required fields are marked *. I'd love to hear which ones you think are weak (I can think of a few that need buffing myself). The character system is open and very deep with a lot of useful options, the equipement is well balanced and the crafting system is interesting for once. IIRC you just put them in weapon slots and receive the bonus to relevant magic skill(s). Browse more RPG Indie Strategy Turn-Based Tactics Tactical RPG Turn-Based games! There are no levels in Voidspire Tactics and experience points are instead used to learn and upgrade class-specific skills or to unlock passive skills which can be placed into three available slots and carried over between classes. Lorims house is decidedly more useful than your own as Lorim always has a random assortment of four items to buy, which changes each time you exit the dungeon, and you can talk to Lorim herself to unlock checkpoints between regions in the dungeon for gold and to get some lore or advice. Character progression, and highly tactical combat the mysterious Spire losing any functionality with difficulty curve it comes encounter! 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